Category: Design

  • Inferno speed date

    Inferno speed date

    Together with Nea Landin I have designed and coded a speed date web app. It was commissioned for Kulturnatten (Museums’ night) at Kulturhuset Stadsteatern. Inspiration came from Dante’s Divine Comedy, where the protagonist wander through the different circles in Hell. The participant start off by choosing what deadly sin they are under the influence of.…

  • Hybris släpper skrift om konstnären som konsult

    Anders och Johan på Hybris konstproduktion har satt ihop en folder om att ta betalt när man som konstnär jobbar gentemot myndigheter, förvaltningar och institutioner, som ofta förutsätter att konsultation ska ske utan betalning. Nu senaste har Stockholms kulturförvaltning gjort workshops och djupintervjuer med kulturutövare helt utan ersättning, så frågan verkar aktuell. Jag har hjälpt…

  • 10 game board mock-ups

    [issuu viewmode=presentation layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml showflipbtn=true documentid=101016113830-4cb3aa511bc24ecca2056d675cd40877 docname=10-board-game-mock-ups username=widing loadinginfotext=10%20game%20board%20mock-ups showhtmllink=true tag=mock-up width=450 height=250 unit=px] Print and try out your board game designs. It’s A3. Download (pdf). Download (ai)

  • Anthology on nordic live role-playing: Playing Reality

    Playing Reality is an anthology of articles on live role-playing, a new art form where the Nordic countries are at the front edge. It’s edited by Elge Larsson and published by Interacting Arts. This book covers a wide range of topics and genres, from practical advice, historical reviews and visions of possible futures to semiotic…

  • Interacting Arts International Issue 2006 – Radical Role-Playing

    A changed approach to moral concepts and view on society could lead to a sudden transformation of the role-playing hobby into a militant political movement. Örnstedt & Sjöstedt, De övergivnas armé In 1997 a book was published that caused moral panic in Sweden. It claimed that role-playing was a dangerous hobby – that it could…

  • Interacting Arts International Issue 2005

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