Category: English

  • Co-writing a park, inhabiting it with role-playing

    Co-writing a park, inhabiting it with role-playing

    Nordic live role-playing conference Knudepunkt has started, Miriam has some photos. Yesterday I gave a workshop about writing “fictions and try different approaches to co-creation. Everyone  write in the same document simultaneously.” I want to share an exercise developed with Ulf Staflund, that I’ve only done once before but enjoyed a lot both times. I’ve…

  • “Enjoy it while it lasts”

    “Enjoy it while it lasts”

    All three books for the nordic live action role-playing (larp) conference Knudepunkt i now online as PDF. Each book has different approach, one of them being academic, another one documentary and a third one with more of a conversational style. I’ve contributed to the latter of them, with a short essay trying to read post-apocalyptic…

  • Documentation of Baader Meinhof eXperiment – black box edition

    Documentation of Baader Meinhof eXperiment – black box edition

    The norwegian scenario BMX was written to use the opportunity of two apartments in the same block inhabited by prominent larp writers and organizers;  on one hand Eirik Fatland & Li Xin and on the other hand Erlend Eidsem Hansen. This was the setup: Two rooms, next door : the security police and activists. One…

  • Interactive script writing exercise in 4 steps

    Interactive script writing exercise in 4 steps

    Here is a 4 steps analogue exercise that i run sometimes with game design students and writing people. The idea is to write a non-linear story in a group of four people. I got the basic structure from Simon Løvind and Michael Valeur when i took a small course for them at Dramatiska Institutet in…

  • Tips and traps when making participatory culture

    Tips and traps when making participatory culture

    Eirik Fatland kindly translated this post from Swedish. Tips Traps

  • Overlay aesthetics

    Overlay aesthetics

    I made this series of images in photoshop using the overlay filter for layers. What I like about them is the dynamics between imaginary fantasy and gritty materiality. The mask was originally made by Olle Söderström.

  • Anthology on nordic live role-playing: Playing Reality

    Anthology on nordic live role-playing: Playing Reality

    Playing Reality is an anthology of articles on live role-playing, a new art form where the Nordic countries are at the front edge. It’s edited by Elge Larsson and published by Interacting Arts. This book covers a wide range of topics and genres, from practical advice, historical reviews and visions of possible futures to semiotic…

  • The Baader-Meinhof eXperiment Stockholm

    The Baader-Meinhof eXperiment Stockholm

    Vi hjälper Erlend att sätta upp detta lysande scenario i Stockholm på tisdag. Det finns 20 platser och vi kör på Riksteatern i Hallunda. The Baader-Meinhof eXperiment Stockholm Two rooms, next door : the security police and activists. One wall divides them – One focus tears them apart, ideology. One group of participants plays the…

  • 6 Common Mistakes in Live Role-playing Design

    6 Common Mistakes in Live Role-playing Design

    This article was published in the anthology Playing Reality by Interacting Arts 2010. DESIGNING LARPS IS A COMPLEX PROCESS and one must have courage to take on the responsibility of doing it. The players are demanding and bring creative power as well as infinite demands. I have assembled a few common mistakes that are made…

  • Playground Worlds, anthology finally online as PDF

    Playground Worlds, anthology finally online as PDF

    Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games is finally here as pdf. It’s an ambitious collection of texts on live role-playing, edited by game researchers Markus Montola and Jaakko Stenros. There is plenty of interesting things to read. I contributed with a reflection under the title “We Lost Our World and Made New…

  • Textual Raptures, essay on co-writing

    Textual Raptures, essay on co-writing

    This essay was published in To Do by Hybris Konstproduktion as a report on Möte09. TEXTUAL RAPTURES Some thoughts on co-typing in the backwash of Möte09 I got my hands on a real-time collaborative text editor for the first time in 2005. The software was called Hydra, named after the many-headed serpent that fought Hercules.…

  • Memories of Kokoro

    Memories of Kokoro

    Earlier published in The Swedish Dance History, 2009 We met up at the small shared space in Bagarmossen south of Stockholm. She made soup for us while someone took care of the kid. People started drop in. We shared the meal and boiled water for tea. The dog was loose. The discussions were sometimes heated.…