Category: English

  • Maskplay, Jakobsberg

    Maskspel, Jakobsberg from Widing on Vimeo. This is a session from the reality game “Maskplay”. It was performed 21:st September 2008 in Stockholm suburb Jakobsberg. Plain documentation.

  • Alive and role-playing

    Published in lifelike edited by Gade, Thorup, 2007. Article in PDF. Live role-playing. For the last few years we have been talking and writing a lot about the latter part of the concept. The role-playing has been the main focus. We say live role-playing developed from talking- heads tabletop role-playing games. That is of course…

  • Interventions for Exorcing Exoticism

    This is documentation from a performance produced by Gabriel Widing & Leo Nordwall at Exorcising Exoticism, Shin Kong Mitskoshi, Taipei, 2006. We have considered the theme of the exhibition carefully and found some specific entry points that we’d be interested in working with. The mall as normality. When entering a mall, certain social contracts are…

  • The Character, the Player and Their Shared Body

    The article is written by Gabriel Widing & Tova Gerge, published in Role, Play, Art, edited by Thorbiörn Fritzon and Tobias Wrigstad,  in conjunction with the 10th Knutpunkt Convention in Sweden, 2006. What happens to our bodies when we give them to characters and place them in new environments and situations? Where do these memories…

  • Interacting Arts International Issue 2006 – Radical Role-Playing

    A changed approach to moral concepts and view on society could lead to a sudden transformation of the role-playing hobby into a militant political movement. Örnstedt & Sjöstedt, De övergivnas armé In 1997 a book was published that caused moral panic in Sweden. It claimed that role-playing was a dangerous hobby – that it could…

  • Interacting Arts International Issue 2005

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  • Post Panopticon

    This was my first text published in english and it has some weak parts but I’ve left it unchanged. It was published in the anthology Beyond role and play, edited by Montola & Stenroos in 2004. Analysing live action role-playing has always been problematic. The subjectivity of every experience makes the personal reflection a lame…