Tag: game design
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Leaving BTH
This spring marks the end of an era for me as a freelance teacher at Blekinge Institute of Technology (BTH). I’ve been fortunate to teach a wide range of courses at the Department of Technology and Aesthetics in Karlshamn, which is now gradually shutting down. Over the years, I have worked across four different bachelor’s…
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Against design published in the larp anthology Liminal Encounters
The annual Nordic live action role-play conference Knutpunkt/Solmukohta usually comes with an anthology on different aspects of larp. This year’s title was LIMINAL ENCOUNTERS: Evolving Discourse in Nordic and Nordic-inspired Larp and it was edited by Kaisa Kangas and her team. There are many good contributions to this year’s book. I can specifically recommend “The…
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Panelsamtal på Bibu: Narrativ och dramaturgi i spel
Som en del i Bibu, “scenkonstbiennalen för barn och unga” deltar jag i en panel om speldramaturgi. Kom förbi om du är där! Narrativ och dramaturgi i spel Vad är speldramaturgi och vad utmärker ett narrativ inom spelutveckling och game design? Hur påverkar tankar kring interaktivitet själva berättandet? Den nystartade yrkesavdelningen 116 för dramaturger hos…
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Notes on the black box scenario Inside myself, outside myself
This is a short talk on a black box larp that I gave at Larpwriter Summer School in Lithuania. The text is more precise than the video… I will present a scenario played at the festival Black Box Copenhagen in 2014. The project was initiated by Nina Runa Essendrop and Marie Holm-Andersen under the poetic…
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Artist Survival Simulator – an autobiographical web game
ASS is a more or less auto-biographical work on the living conditions for artists. I want to share my experience of balancing the thin line between artistic delusion and economic collapse. The game is made in twine. Story & game design Gabriel Widing Illustration Albin Werle Translation Andrea Nordwall There is also a social rpg version of the game, in Swedish.
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Avatar vs Human – a short avatar scenario to play at home or elsewhere
I’m happy to share this short scenario with you. It was written by me and Ebba Petrén at PAF last summer. You can play it with two people or in front of a smaller audience. The participants should not listen to the track on beforehand. You need • 2 voluntary participants. • A pair of…
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The Labyrinth of Possibilities
Translated from Swedish by Thom Kiraly. Illustration by Josefin Rasmusson. Published in States of Play (PDF) (ed. Juhana Pettersson, 2012) for the Knutpunkt/Solmukohta conference. Create a reality game for friends and family! Play and storytelling have disappeared from our lives. Adventure has been demoted to being played out on computer screens and pages in books.…
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Interactive script writing exercise in 4 steps
Here is a 4 steps analogue exercise that i run sometimes with game design students and writing people. The idea is to write a non-linear story in a group of four people. I got the basic structure from Simon Løvind and Michael Valeur when i took a small course for them at Dramatiska Institutet in…